Course Name | Digital Image Composing Techniques and Special Effects |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
CDM 450 | Fall/Spring | 2 | 2 | 3 | 5 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course aims to introduce students to the advanced production and post-production techniques, special effects and studio effects used in film production. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course covers the production of digital visual content by using related software such as Adobe After Effects and advanced production, post-production techniques in the studio and computer environment. The theoretical and practical information that students take into visual project work using software is the concrete output of the course. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction and Overview | |
2 | Purpose and Usage of Computer Generated Images | |
3 | Designing and creating a 3D space in After Effects | Perkins, C. (2017). How To Cheat In After Effects. |
4 | Creating Motion Graphics with After Effects: Essential Techniques | Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 266) |
5 | Creating Motion Graphics with After Effects: Advanced Techniques | Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 318) |
6 | Submission of Projects, Screening and Feedback | |
7 | Stage and lighting design for special effects, Introduction to “Green Screen” | |
8 | Designing Special Effects: Planning and Production | |
9 | After Effects – Camera tracking and simulation I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques | |
10 | After Effects – Camera tracking and simulation II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques | Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 301) |
11 | Compositing – I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques | |
12 | Compositing – II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques | Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 296) |
13 | In-class troubleshooting work time | |
14 | Submission of projects, screening and feedback | |
15 | Review of the semester | |
16 | Review of the semester |
Course Notes/Textbooks | |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | ||
Project | 3 | 90 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | ||
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 2 | |
Study Hours Out of Class | 0 | ||
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | |||
Project | 3 | 22 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 130 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to define and discuss the history, underlying concepts and theories of cinema and digital media. | X | ||||
2 | To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking. | X | ||||
3 | To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. | X | ||||
4 | To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing. | X | ||||
5 | To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work. | X | ||||
6 | To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images. | X | ||||
7 | To be able to perform specialized tasks for creating digital media narratives with interactive elements. | X | ||||
8 | To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view. | X | ||||
9 | To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner. | X | ||||
10 | To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment. | |||||
11 | To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | X | ||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest