COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Digital Image Composing Techniques and Special Effects
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 450
Fall/Spring
2
2
3
5
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students to the advanced production and post-production techniques, special effects and studio effects used in film production.
Learning Outcomes The students who succeeded in this course;
  • identify the basic steps in special effect applications
  • determine the role and importance of special effects in filmmaking.
  • generate special effects for films using software and studio techniques.
  • produce visual materials, short films and advertorials without a camera
Course Description This course covers the production of digital visual content by using related software such as Adobe After Effects and advanced production, post-production techniques in the studio and computer environment. The theoretical and practical information that students take into visual project work using software is the concrete output of the course.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction and Overview
2 Purpose and Usage of Computer Generated Images
3 Designing and creating a 3D space in After Effects Perkins, C. (2017). How To Cheat In After Effects.
4 Creating Motion Graphics with After Effects: Essential Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 266)
5 Creating Motion Graphics with After Effects: Advanced Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 318)
6 Submission of Projects, Screening and Feedback
7 Stage and lighting design for special effects, Introduction to “Green Screen”
8 Designing Special Effects: Planning and Production
9 After Effects – Camera tracking and simulation I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques
10 After Effects – Camera tracking and simulation II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 301)
11 Compositing – I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques
12 Compositing – II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 296)
13 In-class troubleshooting work time
14 Submission of projects, screening and feedback
15 Review of the semester
16 Review of the semester
Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
3
90
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
3
22
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
130

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

X
2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

X
3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

X
4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

X
5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

X
6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

X
7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

X
8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

X
9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

X
10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest